![aa2 mods 2019 aa2 mods 2019](https://archived.moe/files/vg/thumb/1556/37/1556372041757s.jpg)
At this point you can replace any texture in this eye archive by adding a PNG of the same name to the folder. Knowing this, to create an emulated folder for this eye archive we’d want the folder structure to look like this: “Koikatu\abdata-emulated\chara\mt_eye_00”. Inside this archive are all of the eye textures that come with the game. For eyes specifically we want mt_eye_00.unit圓d. With those tools in hand, its important to know that the unity archives in Koikatu\abdata\chara are where the models and textures for characters can be found while the archives themselves are named in a way that makes it easy to infer the contents within. Knowing what files are in what archive requires a little bit of game knowledge or a program to view the files inside, i.e.
![aa2 mods 2019 aa2 mods 2019](https://i.ytimg.com/vi/rRxJ4GNiJAM/hqdefault.jpg)
Using the BepinEX patcher and the Resource Redirector plugin you can set up emulated folders that serve the same function of the texture folders in AA2, which allow you to easily test, add, and remove textures from your game.Įssentially, you want to set up your emulated folder structure to have the same structure as the abdata folder with the folder you put your textures in having the same name as the archive that contains textures in the same category. In Koikatu, all of the game’s textures are packed in unit圓d archives which makes adding your own a bit more challenging unless you are familiar with Unity Editor. The same system existed for custom underwear textures and custom skirt textures. In Illusion’s previous game Artificial Academy 2, custom eyes could be added to the game by means of a supplied texture folder.